Familiarity of the contacts with the latest specialized writings in the field of digital games in the country
publication of the Iran Computer and video Games Foundation with participating in 33 rd book international Fair in Tehran familiarized enthusiasts and researchers in games studies field with it's the latest researching writings in the field of digital games industry in the country.
The "Chelcheli" game won first place in Serious Games Festival 2021, the title of "The Serious Game of the Year", the statue, and the Foundation's Grand Prize of 20 million Tomans. According to the public relations of the National Computer Games Foundation, the "Chelcheli" game made by the Chelcheli team; which is made with the aim of increasing the cognitive reserves of the elderly (cognitive functions including memory, attention, etc.) has been announced as “The Serious Game of the year”.
The call for deploying game production teams in "MarkazeRoshd; The Growth Center of Game Development Technology Units" was announced.
The National Institute of Game Development announced that attracting interested and capable individuals and teams in the field of game development at the Growth Center for Game Development.
“Understanding of Computer Games” website (Fahme Bazi), which has officially started its activities in November 2020, is one of the steps taken by the National Computer Games Foundation in order to promote media literacy related to Computer games.
Gaming in Iran: A Comparison on digital gaming patterns on different platforms The Digital Games Research Center (DIREC) has published “Infographic of gaming in Iran: A Comparison on digital gaming patterns on different platforms” in continuation of research activities on various topics of the digital games ecosystem.
The fourth round of the Serious Games Award event, with the aim of researching, producing and promoting serious games, was held online in collaboration with Allameh Tabatabai University on the 23,24 of December 2020, and all programs were broadcast live from AparatGame. A total of 1,132 viewers watched the event on the first day and 693 on the second day. During this period, in addition to digital games, with a broader view of targeted entertainment, the event sponsored other serious entertainment such as board games, gamification and simulators.
The director of the National Gaming Institute announced:” To empower participants in the 2021 hackathon, the serious cognitive games school will be held”, He added that the school will try to review the technical and cognitive principles of making a serious cognitive games to train hackathon participants to produce a prototype of a cognitive game.
The call for the fifth edition of the 1400 Serious Games Award (SeGaP2021) has been released to bring gamers and game researchers interested in producing and studying in the field of serious entertainments back into an attractive and serious competition in one of the most important events in the game industry of Iran.
The sixth Iranian Video Game Champion Cup, which started a few weeks ago with the joint cooperation of the Iran computer games foundation and Aparat Game, ends with final match of FIFA 21, the prize giving (in four categories) and closing ceremony, in presence of audience.
Direc's latest report on “The most significant information on the use of the mobile platform among Iranian players” has been published.
The sixth tournament of the IGC, which is considered an unprecedented event in Iran, has been started with the joint cooperation of the National Computer Games Foundation and AparatGame in the fields of Clash Royale, FIFA21 PS4 and two other noteworthy Iranian games "Footballistars" and "Bezan Bahador".
The pilot activity of the Iran computer and Video Games Foundation's Call and Counseling Center has begun . The Iran Computer and Video Games Foundation's Call and Counseling Center was launched on a trial basis. According to the Office of Communications and International Affairs of the Iran Computer and Video Games Foundation, this call and consultation center, which was set up to guide the consumption of digital games and increase the knowledge of gaming industry activists, will answer questions, suggestions, criticisms and reports from consumers, producers and gaming industry activists.
According to the Office of Communications and International Affairs of the Iran Computer and Video Games Foundation, the Iranian Computer and Video Games Foundation is currently preparing a campaign for Iranian games, which is scheduled to be held from March 5,2021 to April 4, 2021.
"Sardar" game won the first rank of the serious game festival in 1399, and by being selected as the "serious game of 1399", it won the 20 million Tomans award of the Iran Computer and Video Games Foundation in this section. According to the Communications and International Affairs Department of the Iran Computer and Video Games Foundation, Sardar Made by the (Carlab team) at Tabriz University of Islamic Arts, with the aim of promoting tourism and the idea of a software design to visit Sattar Khan's house (the National Commander in Tabriz ) is as a role model for creating the attractive game for the audience have a different experience of visiting this historical museum with the help of Augmented Reality technology.
The Coronary conditions of the country also made the holding of the 1399 Serious Games Award event online.
The Hackathon Winners of the Serious Games in Tehran 1998, were awarded by the Kish Free Zone Organization
Hackathon prizes of Serious Games in Tehran, in a ceremony attended by Sayed Sadegh Pejman CEO of Iran Computer & Video Games Foundation, Dr. Gholamhossein Mozaffari CEO of Kish Free Zone Organization, and Dr. Masoud Tofighi CEO of Kish Institute of Science and Technology, were awarded.
According to Department of Communications and International Affairs, following the agreement with Mobin Van Kish, the expansion of Iranian game exports and the presence of Iranian game developers in international markets will be facilitated.
The signing ceremony for the creation of the largest computer games investment fund of 30 billion tomans was held between the three companies and the participation of Sayed Sadegh Pejman, CEO of the Iran Computer and Video Games Foundation.