The Incubation Center of Iran Computer and Video Games Foundation, aims to develop this center and also support the development of game developing industry in the country, has some unique ...
The call for the sixth round of the 2022 Serious Games Award (SeGaP 2022) has been announced. This year, this event will be held in its 3 main sections, i.e. ...
The training camp (Boot Camp) of game development and the 2-day Game Jam event of the National Institute of Game Development in Sistan and Baluchistan province, which started on July ...
The training camp (Boot Camp) of game development and the 2-day Game Jam event of the National Institute of Game Development in Sistan and Baluchistan province, which started on Saturday, ...
April 2021 when the closing of the first time of IRCG supporting campaign called (Bazino), was held, the news of continuing of this national campaign was announced then.Nowadays, IRCG is ...
publication of the Iran Computer and video Games Foundation with participating in 33 rd book international Fair in Tehran familiarized enthusiasts and researchers in games studies field with it's the latest researching writings in the field of digital games industry in the country.
The National Institute of Game Development announced that attracting interested and capable individuals and teams in the field of game development at the Growth Center for Game Development.
The "Chelcheli" game won first place in Serious Games Festival 2021, the title of "The Serious Game of the Year", the statue, and the Foundation's Grand Prize of 20 million Tomans. According to the public relations of the National Computer Games Foundation, the "Chelcheli" game made by the Chelcheli team; which is made with the aim of increasing the cognitive reserves of the elderly (cognitive functions including memory, attention, etc.) has been announced as “The Serious Game of the year”.
“Understanding of Computer Games” website (Fahme Bazi), which has officially started its activities in November 2020, is one of the steps taken by the National Computer Games Foundation in order to promote media literacy related to Computer games.
Gaming in Iran: A Comparison on digital gaming patterns on different platforms The Digital Games Research Center (DIREC) has published “Infographic of gaming in Iran: A Comparison on digital gaming patterns on different platforms” in continuation of research activities on various topics of the digital games ecosystem.
The fourth round of the Serious Games Award event, with the aim of researching, producing and promoting serious games, was held online in collaboration with Allameh Tabatabai University on the 23,24 of December 2020, and all programs were broadcast live from AparatGame. A total of 1,132 viewers watched the event on the first day and 693 on the second day. During this period, in addition to digital games, with a broader view of targeted entertainment, the event sponsored other serious entertainment such as board games, gamification and simulators.
The director of the National Gaming Institute announced:” To empower participants in the 2021 hackathon, the serious cognitive games school will be held”, He added that the school will try to review the technical and cognitive principles of making a serious cognitive games to train hackathon participants to produce a prototype of a cognitive game.
The call for the fifth edition of the 1400 Serious Games Award (SeGaP2021) has been released to bring gamers and game researchers interested in producing and studying in the field of serious entertainments back into an attractive and serious competition in one of the most important events in the game industry of Iran.
The sixth Iranian Video Game Champion Cup, which started a few weeks ago with the joint cooperation of the Iran computer games foundation and Aparat Game, ends with final match of FIFA 21, the prize giving (in four categories) and closing ceremony, in presence of audience.
Direc's latest report on “The most significant information on the use of the mobile platform among Iranian players” has been published.
The sixth tournament of the IGC, which is considered an unprecedented event in Iran, has been started with the joint cooperation of the National Computer Games Foundation and AparatGame in the fields of Clash Royale, FIFA21 PS4 and two other noteworthy Iranian games "Footballistars" and "Bezan Bahador".
The pilot activity of the Iran computer and Video Games Foundation's Call and Counseling Center has begun . The Iran Computer and Video Games Foundation's Call and Counseling Center was launched on a trial basis. According to the Office of Communications and International Affairs of the Iran Computer and Video Games Foundation, this call and consultation center, which was set up to guide the consumption of digital games and increase the knowledge of gaming industry activists, will answer questions, suggestions, criticisms and reports from consumers, producers and gaming industry activists.