“Understanding of Computer Games” website (Fahme Bazi), which has officially started its activities in November 2020, is one of the steps taken by the National Computer Games Foundation in order to promote media literacy related to Computer games.
Gaming in Iran: A Comparison on digital gaming patterns on different platforms The Digital Games Research Center (DIREC) has published “Infographic of gaming in Iran: A Comparison on digital gaming patterns on different platforms” in continuation of research activities on various topics of the digital games ecosystem.
The fourth round of the Serious Games Award event, with the aim of researching, producing and promoting serious games, was held online in collaboration with Allameh Tabatabai University on the 23,24 of December 2020, and all programs were broadcast live from AparatGame. A total of 1,132 viewers watched the event on the first day and 693 on the second day. During this period, in addition to digital games, with a broader view of targeted entertainment, the event sponsored other serious entertainment such as board games, gamification and simulators.
The director of the National Gaming Institute announced:” To empower participants in the 2021 hackathon, the serious cognitive games school will be held”, He added that the school will try to review the technical and cognitive principles of making a serious cognitive games to train hackathon participants to produce a prototype of a cognitive game.
The call for the fifth edition of the 1400 Serious Games Award (SeGaP2021) has been released to bring gamers and game researchers interested in producing and studying in the field of serious entertainments back into an attractive and serious competition in one of the most important events in the game industry of Iran.
The sixth Iranian Video Game Champion Cup, which started a few weeks ago with the joint cooperation of the Iran computer games foundation and Aparat Game, ends with final match of FIFA 21, the prize giving (in four categories) and closing ceremony, in presence of audience.
Direc's latest report on “The most significant information on the use of the mobile platform among Iranian players” has been published.
With international sanctions lifted, a burgeoning industry looks beyond its domestic market of 20 million gamers.
How economic sanctions and piracy shape how people in Iran make and play games.
The Iranian video game industry, shaped around piracy and economic sanctions, is slowly growing
Last week I found myself in a back row of one of Gamescom's business hall with a few minutes to kill. Turning a corner I discovered a sizeable booth set up to showcase the computer and video games of Iran.
Video game enthusiasts around the world can purchase the new Iranian computer game “Shaban” online. The game is available on the website of Big Fish Games, a U.S. provider of Internet media delivery software and game services.