The call for the fifth edition of the 1400 Serious Games Award (SeGaP2021) has been released to bring gamers and game researchers interested in producing and studying in the field of serious entertainments back into an attractive and serious competition in one of the most important events in the game industry of Iran.
The sixth Iranian Video Game Champion Cup, which started a few weeks ago with the joint cooperation of the Iran computer games foundation and Aparat Game, ends with final match of FIFA 21, the prize giving (in four categories) and closing ceremony, in presence of audience.
Direc's latest report on “The most significant information on the use of the mobile platform among Iranian players” has been published.
With international sanctions lifted, a burgeoning industry looks beyond its domestic market of 20 million gamers.
How economic sanctions and piracy shape how people in Iran make and play games.
The Iranian video game industry, shaped around piracy and economic sanctions, is slowly growing
Last week I found myself in a back row of one of Gamescom's business hall with a few minutes to kill. Turning a corner I discovered a sizeable booth set up to showcase the computer and video games of Iran.
Video game enthusiasts around the world can purchase the new Iranian computer game “Shaban” online. The game is available on the website of Big Fish Games, a U.S. provider of Internet media delivery software and game services.