According to the Communication Unit of the Iran Video Games Foundation, Mohammad Zehtabi, at this event in the company of investor funds, publishers, and game developers, referring to the 10th anniversary of the presence of the "Paizan" studio in the country's gaming industry, said: "In the ten years since the establishment of the "Paizan" game studio, many things have happened in the field of digital economy, both in our company and in the world, and we have faced many ups and downs. During these years, we have had many successful and unsuccessful products. The game "Pesar Khandeh" with 21 million downloads, a significant part of which is from users abroad, has been one of the successful games of the Paizan studio. In the meantime, we have had a number of unsuccessful published and unpublished games, and we are now developing other games to add to the studio's several successful games
He added: "With this introduction, I will move on to the question of why some of our games were successful and why the rest of our games were not? Finding the answer to the question of which games can succeed and which games cannot is really difficult. Many game development companies in the world have come to the conclusion that we do not know which games can succeed and which games cannot. Because the parameters affecting the success of a game are so many that it is practically impossible to predict the success of a game 100%, That is why they go to soft launches to see if a game will succeed or not