Deploying teams at MarkazeRoshd (The Growth Center)

Deploying teams at MarkazeRoshd (The Growth Center)


Service Introduction

It's a few years since the computer games industry in our country has begun its activity and has begun working differently, both financially and in terms of the implementation of the plan, and have benefited from government financial support. Meanwhile, independent developers who do not have enough studios in our country do not have the right studio facilities, and do not have the financial support provided by public and private investors from large studios.
The shortage led the National Iranian Gaming Directorate to create a supporting body called the Center for the Growth of the National Gaming Center to explore the potential of this field and to support independent gamers as well as to guide them in the right direction in the game's production process. Independent play teams and interest groups, in addition to having the space and facilities to build the game, keep their independence and production as well as play their games.
It should be noted that the most important principle in the creation of this supportive plan was to pay attention to the crucial point that the "independent independent players" should not be eliminated, and the main approach of the Center for the Development of the National Game Foundation was to create this supportive plan along with other options, maintaining financial and production independence.

Service Structure 

The Center for the Development of the National Game Foundation is based on two overviews of the needs of the independent playgrounds. Perhaps it's possible for the public to categorize the problems of independent game production teams in two general categories:
 1. Problems that lead to the non-completion of the game's construction project (culture and production)
 2. Problems that lead to a lack of proper game play (release and release)
 The first category covers all production problems that small teams face, and the supportive entity must be able to meet these needs.
 The second category covers all post-production problems, which does not provide a suitable channel and solution for the production of games, and the creation of an independent game does not make the constructive team economically independent enough. This long-term lack of earnings tired young and inexperienced teams and left the public out of business.