This year, in the series of reports called Yearly Phenomenon which are conducted annually, dedicated to reviewing one hugely popular and successful game in the Iranian market, “Quiz of Kings” took the spot
Best Iranian video games of the year 1396 (2017 1st quarter to 2018 3rd quarter) were announced at the 7th Tehran Game Festival.
The second TGC’s board of councils comprises of 10 known video game developers; 5 Iranian and 5 from the international scene.
90 games from 8 countries are submitted to compete in the first ever Gamistan awards.
Around 30 specialized conference lectures at the first B2B trade event in Iran’s video game industry have been set.
The exhibition will hold 2 months later and it will be moving from April 29-30, to the new date of July 6-7.
Niantic takes home the Grand Prix with Pokémon GO Mekorama and Sky Garden among special prizes winners Ben Brudenell, Art Director at Natural Motion chosen as Game Artist of 2016
Pierre Pilon, communication trainer at Ubisoft in Montreal, will be arriving in Iran in the very near future to put on a specialized workshop on how to pitch your project and design to international publishers
Tehran Game Convention Advisory Board has been put together with the worlds most renowned and experienced game developers and a grouping of the best game developers in Iran.
TGC, the first international trade exhibition in the video games industry in Iran, invites those internationally and locally active in the industry to come speak at our convention conferences.
Early registration with 20 percent discount begins for Tehran Game Convention, Iran’s first B2B games exhibition.
The attendee registration for Tehran Game Convention begins on 15 January
Reception for this year’s festival was unprecedented and in total 205 works, including 187 games and 18 game scripts were submitted.
With the official signing of an agreement with the Iran Computer and Video Games Foundation, White Nights have partnered with Iran’s TGC exhibition.
December 6, 2016, marks the beginning of Iran’s official Video Games Festival.
The latest edition of Iranian Video Game Industry: Essential Facts and Key Players, has been published and includes information from companies who didn’t make it in the first edition.
DIREC, released a report called, “Clash of Clans: Popularly Unpopular,” which shows in the year 2015, 7% of the population in the country where busy playing this game.
The first official report on the situation of Iranian international video game exports has been published by the Digital Game Research Center (DIREC).